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Daje wam tu monstera Aqua Dragon Fajnie wyglada
W data/monster tworzymy plik xml o nazwie "Aqua Dragon" i wklejamy do niego:
Spoiler:
<?xml version="1.0"?>
<monster name="Aqua Dragon" description="a Aqua Dragon" experience="600000" speed="500" race="undead">
<health now="60000" max="60000"/>
<strategy attack="100" defense="100"/>
<targetchange speed="420" chance="75"/>
<look type="275" head="0" body="0" legs="0" feet="0" addons="0" corpse="2016"/>
<flags>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag hostile="1"/>
<flag attackable="1"/>
<flag staticattack="1"/>
<flag targetdistance="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" skill="100" attack="420" fire="400" tick="10000" min="-1337" max="-1337" range="1"/>
<attack name="physical" interval="4000" chance="50" min="-1337" max="-1337" range="6" radius="8" target="1">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="physical" interval="6000" chance="35" min="-666" max="-1000" range="1" radius="9" target="0">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="25" min="-420" max="-720" range="1">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="outfit" interval="6000" chance="75" length="2" spread="3" duration="10000" item="10000">
<attribute key="areaEffect" value="yellowfirework"/>
</attack>
<attack name="physical" interval="40000" chance="100" min="-420" max="-520" range="7">
<attribute key="areaEffect" value="redspark"/>
<attribute key="shootEffect" value="largerock"/>
</attack>
</attacks>
<defenses defense="45" armor="10">
<defense name="healing" interval="2300" chance="75" min="1337" max="1337">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4200" chance="50" duration="10000" speedchange="250">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="invisible" interval="4000" chance="1" duration="5">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity name="physical"/>
<immunity name="energy"/>
<immunity name="ice"/>
<immunity name="lifedrain"/>
<immunity name="paralyze"/>
<immunity name="drunk"/>
</immunities>
<voices speed="2000" chance="50">
<voice sentence="Woda, potega zycia i smierci !!!" yell="1"/>
<voice sentence="" yell="1"/>
</voices>
<summons maxSummons="4">
<summon name="Water Elemental" speed="1000" chance="10"/>
<summon name="Water Elemental" speed="1000" chance="10"/>
<summon name="Water Elemental" speed="1000" chance="10"/>
</summons>
<loot>
<item id="7424" countmax="1" chance="300"/>
<item id="7413" countmax="1" chance="1000"/>
<item id="2365" countmax="1" chance="30">
<inside>
<item id="2160" countmax="100" chance="50"/>
</inside>
</item>
</loot>
</monster>
Teraz do data/monster/monsters.xml dodajemy linijkę:
Spoiler:
<monster name="Aqua Dragon" file="Aqua Dragon.xml" />
Ja testowalem go na tibi 8.1
Wiec na kazdej tibi 8.1 powinien odpalic
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