Daje wam tu monstera Aqua Dragon Fajnie wyglada ;)
W data/monster tworzymy plik xml o nazwie "Aqua Dragon" i wklejamy do niego:
Spoiler:<?xml version="1.0"?> <monster name="Aqua Dragon" description="a Aqua Dragon" experience="600000" speed="500" race="undead"> <health now="60000" max="60000"/> <strategy attack="100" defense="100"/> <targetchange speed="420" chance="75"/> <look type="275" head="0" body="0" legs="0" feet="0" addons="0" corpse="2016"/> <flags> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag hostile="1"/> <flag attackable="1"/> <flag staticattack="1"/> <flag targetdistance="1"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" skill="100" attack="420" fire="400" tick="10000" min="-1337" max="-1337" range="1"/> <attack name="physical" interval="4000" chance="50" min="-1337" max="-1337" range="6" radius="8" target="1"> <attribute key="areaEffect" value="mortarea"/> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="physical" interval="6000" chance="35" min="-666" max="-1000" range="1" radius="9" target="0"> <attribute key="areaEffect" value="explosionarea"/> </attack> <attack name="lifedrain" interval="1000" chance="25" min="-420" max="-720" range="1"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="outfit" interval="6000" chance="75" length="2" spread="3" duration="10000" item="10000"> <attribute key="areaEffect" value="yellowfirework"/> </attack> <attack name="physical" interval="40000" chance="100" min="-420" max="-520" range="7"> <attribute key="areaEffect" value="redspark"/> <attribute key="shootEffect" value="largerock"/> </attack> </attacks> <defenses defense="45" armor="10"> <defense name="healing" interval="2300" chance="75" min="1337" max="1337"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4200" chance="50" duration="10000" speedchange="250"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="invisible" interval="4000" chance="1" duration="5"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity name="physical"/> <immunity name="energy"/> <immunity name="ice"/> <immunity name="lifedrain"/> <immunity name="paralyze"/> <immunity name="drunk"/> </immunities> <voices speed="2000" chance="50"> <voice sentence="Woda, potega zycia i smierci !!!" yell="1"/> <voice sentence="" yell="1"/> </voices> <summons maxSummons="4"> <summon name="Water Elemental" speed="1000" chance="10"/> <summon name="Water Elemental" speed="1000" chance="10"/> <summon name="Water Elemental" speed="1000" chance="10"/> </summons> <loot> <item id="7424" countmax="1" chance="300"/> <item id="7413" countmax="1" chance="1000"/> <item id="2365" countmax="1" chance="30"> <inside> <item id="2160" countmax="100" chance="50"/> </inside> </item> </loot> </monster>
Teraz do data/monster/monsters.xml dodajemy linijkę:
Spoiler:<monster name="Aqua Dragon" file="Aqua Dragon.xml" />
Ja testowalem go na tibi 8.1 Wiec na kazdej tibi 8.1 powinien odpalic :)
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