Ogłoszenie


#1 2008-10-14 12:49:07

Danielxlol

http://xcmtb.pl/forum/templates/subSilver/images/ranks/administrator.gif

Zarejestrowany: 2008-10-13
Posty: 13
Punktów :   

[8.1] Aqua Dragon

Daje wam tu monstera Aqua Dragon Fajnie wyglada

W data/monster tworzymy plik xml o nazwie "Aqua Dragon" i wklejamy do niego:

Spoiler:

<?xml version="1.0"?>
<monster name="Aqua Dragon" description="a Aqua Dragon" experience="600000" speed="500" race="undead">
  <health now="60000" max="60000"/>
  <strategy attack="100" defense="100"/>
  <targetchange speed="420" chance="75"/>
  <look type="275" head="0" body="0" legs="0" feet="0" addons="0" corpse="2016"/>
  <flags>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag hostile="1"/>
    <flag attackable="1"/>
    <flag staticattack="1"/>
    <flag targetdistance="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" chance="100" skill="100" attack="420" fire="400" tick="10000" min="-1337" max="-1337" range="1"/>
    <attack name="physical" interval="4000" chance="50" min="-1337" max="-1337" range="6" radius="8" target="1">
      <attribute key="areaEffect" value="mortarea"/>
      <attribute key="shootEffect" value="suddendeath"/>
    </attack>
    <attack name="physical" interval="6000" chance="35" min="-666" max="-1000" range="1" radius="9" target="0">
      <attribute key="areaEffect" value="explosionarea"/>
    </attack>
    <attack name="lifedrain" interval="1000" chance="25" min="-420" max="-720" range="1">
      <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    <attack name="outfit" interval="6000" chance="75" length="2" spread="3" duration="10000" item="10000">
      <attribute key="areaEffect" value="yellowfirework"/>
    </attack>
    <attack name="physical" interval="40000" chance="100" min="-420" max="-520" range="7">
      <attribute key="areaEffect" value="redspark"/>
      <attribute key="shootEffect" value="largerock"/>
    </attack>
  </attacks>
  <defenses defense="45" armor="10">
    <defense name="healing" interval="2300" chance="75" min="1337" max="1337">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="speed" interval="4200" chance="50" duration="10000" speedchange="250">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
    <defense name="invisible" interval="4000" chance="1" duration="5">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity name="physical"/>
    <immunity name="energy"/>
    <immunity name="ice"/>
    <immunity name="lifedrain"/>
    <immunity name="paralyze"/>
    <immunity name="drunk"/>
  </immunities>
  <voices speed="2000" chance="50">
    <voice sentence="Woda, potega zycia i smierci !!!" yell="1"/>
    <voice sentence="" yell="1"/>
  </voices>
  <summons maxSummons="4">
    <summon name="Water Elemental" speed="1000" chance="10"/>
    <summon name="Water Elemental" speed="1000" chance="10"/>
    <summon name="Water Elemental" speed="1000" chance="10"/>
  </summons>
  <loot>
    <item id="7424" countmax="1" chance="300"/>
    <item id="7413" countmax="1" chance="1000"/>
    <item id="2365" countmax="1" chance="30">
      <inside>
        <item id="2160" countmax="100" chance="50"/>
      </inside>
    </item>
  </loot>
</monster>

Teraz do data/monster/monsters.xml dodajemy linijkę:

Spoiler:

<monster name="Aqua Dragon" file="Aqua Dragon.xml" />

Ja testowalem go na tibi 8.1
Wiec na kazdej tibi 8.1 powinien odpalic

Offline

 

Stopka forum

RSS
Powered by PunBB 1.2.23
© Copyright 2002–2008 PunBB
Polityka cookies - Wersja Lo-Fi


Darmowe Forum | Ciekawe Fora | Darmowe Fora
www.hardstyle-ownia.pun.pl www.firataleague.pun.pl www.mhhk.pun.pl www.dojebane.pun.pl www.ridersofdeath.pun.pl