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#1 2008-10-14 13:14:48

Danielxlol

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Zarejestrowany: 2008-10-13
Posty: 13
Punktów :   

[8.1] Ghost Rider

Ghost Rider mi się na ots przydał

W data/monster tworzymy plik xml o nazwie "Ghost Rider" i wklejamy do niego:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="ghost rider" nameDescription="a ghost rider" race="Undead" experience="36000" speed="5250" manacost="0">
<health now="10200" max="10200" />
<look type="4" head="20" body="30" legs="40" feet="50" corpse="6010"/>
<targetchange interval="1000" chance="0" />
<strategy attack="100" defense="0" />

<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag staticattack="" />
<flag lightlevel="1" />
<flag lightcolor="1" />
<flag targetdistance="0" />
<flag runonhealth="0" />
</flags>

<attacks>
<attack name="melee" interval="300" skill="500" attack="450"/>
<attack name="physical" interval="3000" chance="50" range="7" min="-850" max="-2350">
<attack name="fire" interval="100" chance="95" range="12" radius="7" target="1" min="-120" max="-540">
<attribute key="shootEffect" value="burstarrow"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attribute key="shootEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="200" defense="300">
<defense name="speed" interval="200" chance="200" speedchange="5000" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>

<immunities>
<immunity physical="0" />
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="0" />
<immunity paralyze="1" />
<immunity outfit="1" />
<immunity drunk="1" />
<immunity invisible="1" />
</immunities>

<summons max="3">
<summon name="undead dragon" interval="2000" chance="400" max="3" />
</summons>

<voices interval="1000" chance="400">
<voice sentence="Look into my eyes!" />
<voice sentence="Fight fire with fire!" />
<voice sentence="Ha ha ha ha!" />
</voices>

<loot capacity="1000">
<item id="2003" countmax="1" chance="500" />
<item id="2472" countmax="1" chance="500" />
<item id="2471" countmax="1" chance="500" />
<item id="2469" countmax="1" chance="500" />
<item id="2453" countmax="1" chance="500" />
<item id="6528" countmax="1" chance="100" />
</loot>
</monster>

Teraz w data/monster/monsters.xml dodajemy linijkę:

Spoiler:

<monster name="Ghost Rider" file="Ghost Rider.xml" />

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