Ogłoszenie


#1 2008-10-14 10:28:09

Danielxlol

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Zarejestrowany: 2008-10-13
Posty: 13
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[8.1] Achmed martwy terrorysta

To jest bardzo śmieszny potwór POLECAM sam go mam na swoim ots...

NO TO ZACZYNAMY:

W data/monster tworzymy plik xml o nazwie "Achmed martwy terrorysta" i wklejamy do niego:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Achmed martwy terrorysta" level="250" maglevel="300" experience="130000" pushable="0" armor="15" defense="20" canpushitems="0" staticattack="50" speed="300" summonable="1" convinceable="1" illusionable="1" manacost="300">
    <health now="220000" max="220000"/>
    <look type="33" head="20" body="30" legs="40" feet="50" corpse="2843" race="3"/>
    <combat targetdistance="1" runonhealth="0"/>
    <targetchange speed="2000" chance="5"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="65" defense="5"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag canpushcreatures="1"/>
      <flag targetdistance="1"/>
      <flag staticattack="90"/>
      <flag runonhealth="3000"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" skill="300" attack="400" poison="500"/>
      <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-600">
        <attribute key="areaEffect" value="mortarea"/>
      </attack>
      <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000">
        <attribute key="areaEffect" value="poison"/>
      </attack>
      <attack name="strength" interval="1000" chance="12" radius="3" target="0">
        <attribute key="areaEffect" value="blackspark"/>
      </attack>
      <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-500" max="-1500">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
      </attack>
      <attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-1000" max="-1600">
        <attribute key="areaEffect" value="energyarea"/>
      </attack>
      <attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-500" max="-1200"/>
      <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-1000" max="-2000">
        <attribute key="areaEffect" value="redshimmer"/>
      </attack>
      <attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-1500" max="-2000">
        <attribute key="areaEffect" value="greenspark"/>
      </attack>
      <attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-1000" max="-1500">
        <attribute key="areaEffect" value="redshimmer"/>
      </attack>
    </attacks>
    <defenses armor="188" defense="145">
      <defense name="healing" interval="1000" chance="15" min="1000" max="3000">
        <attribute key="areaEffect" value="blueshimmer"/>
      </defense>
      <defense name="speed" interval="2000" chance="8" speedchange="360" duration="6000">
        <attribute key="areaEffect" value="redshimmer"/>
      </defense>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
      <voice sentence="SON OF A BITCH! STOP TOUCHING MEEEE!" yell="1"/>
      <voice sentence="I'M ACHMED, THE DEAD TERRORIST" yell="1"/>
      <voice sentence="GOOD EVENING... INFIDEL..." yell="1"/>
      <voice sentence="TY RASISTOWSKI PADALCU! TERAZ BEDZIESZ WALCZYL Z MAJKELEM DZEKSONEM" yell="1"/>
      <voice sentence="KNOCK KNOCK. WHO'S THERE? ME, I'LL KILL YOU!" yell="1"/>
      <voice sentence="SILENCE! I'LL KILL YOU!" yell="1"/>
    </voices>
<loot>
<item id="2148" chance="100000" countmax="100" /> -- gold coin
<item id="2148" chance="50000" countmax="90" /> -- gold coin
<item id="2143" chance="5000" countmax="5" /> -- white pearl
<item id="2186" chance="1538" /> -- moonlight rod
<item id="2396" chance="1429" /> -- ice rapier
<item id="2462" chance="2000" /> -- devil helmet
<item id="2214" chance="4000" /> -- ring of healing
<item id="1987" chance="100000" > -- bag
<inside>
    <item id="2387" chance="10000" /> -- double axe
    <item id="2393" chance="800" /> -- giant sword
    <item id="2195" chance="1333" /> -- boots of haste
    <item id="2421" chance="909" /> -- thunder hammer
    <item id="2192" chance="4000" /> -- crystal ball
                    <item id="2520" chance="2000" /> -- demon shield
                    <item id="2390" chance="1000" /> -- magic longsword
                    <item id="2470" chance="1000" /> -- golden legs
                    <item id="2472" chance="1000" /> -- magic plate armor
                    <item id="2523" chance="450" /> -- blessed shield
                    <item id="2471" chance="850" /> -- golden helmet
                    <item id="6553" chance="900" /> -- ruthless axe
</inside>
</item>
</loot>
    </monster>

Teraz w data/monster/monsters doklejamy linijkę:

Spoiler:

<monster name="Achmed martwy terrorysta" file="Achmed martwy terrorysta.xml" />

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